UX Writing

Terminology

  • Affinity Diagram
    • Also called “affinity chart” or “affinity mapping” or “K-J method” or “thematic analysis”. It is a visual mapping of ideas into their natural relationships, often the output of a brainstorming session in a team.
  • Card Sorting
    • In UX researching, card sorting is a technique in which participants sort labels for content into larger categories. Thsi provides insight into how participants group a product’s content, how they associate different pieces of content, helping to design the information architecture.
  • Emphaty Map
    • A visual map used in UX researching to categorize what has been learned about each research participant. It is split into 4 sections: “says”, “thinks”, “does”, “feels”. Everything that has been learned about a single participant is moved into one of these categories, which helps researchers to understand what users want and need, and to communicate these easily to other internal teams.
  • Empty State
    • A moment in the user’s experience with a product where there is nothing to display or no further action is required. For example, it may be a screen showing an empty folder after its creation, the screen after completing all the elements in a todo list, a new account on a social media where there are no connections yet, a page showing no results after a search and so on.
  • Error Prevention
    • In UX, the messages in an UI that help users to prevent committing a mistake. Examples are many, but mostly undo buttons, red underlines under a spelling mistake, messages alerting users that caps-lock is on, or that a password should be longer. All types of confirmation messages before a non-returning action (like booking an hotel room or making a purchase), are part of error prevention messages.
  • Fidelity
    • In UX, how closely should a prototype match the final product.
  • Information Architecture (IA)
    • The practice of organizing, structuring, and labeling content in an effective and sustainable way.
  • Interaction Design (IxD)
    • The practice of designing interactive digital products, environments, systems, and services.
  • Microcopy
    • Small text snippets that guide users through apps and websites. These includes buttons, pop-ups, alert messages, notifications, and all small pieces of content that help users to navigate through a product. It is the main UX writers’ responsibility.
  • Progressive Disclosure
    • An interaction design pattern that splits informations across multiple screens to reduce users’ cognitive load. Usually this means deferring advanced or rarely-used features to later or secondary screens. Examples are buttons to access advanced settings, print dialogues, “learn more” and “related topics” links, advanced filters in a search field, and similar elements.
  • Task Analysis
    • An UX research method for mapping out how users complete a specific task within your product.